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How to design a good HMI screen

A good HMI lets an operator see in two seconds whether the machine is fine, and what to do when it is not. A bad one is a colourful picture that hides the one alarm that matters. These rules come from the ISA-101 high-performance HMI guidelines and years of control-room experience.

2 min read · Updated 2026-10-02

1. Calm screens, colour only for problems

Use a grey or neutral background and grey equipment. Save strong colours for abnormal states: red for alarms, yellow/amber for warnings. If everything is bright green and red all the time, operators stop noticing colour, and a real alarm gets lost. Running/stopped can be shown with fill and text instead of green/red.

2. Consistent meaning everywhere

3. A clear hierarchy of screens

LevelShows
1. Overviewthe whole line on one screen: status, key values, alarms
2. Machine / areaone machine with its main controls
3. Detailone unit: all sensors, motors, valves, setpoints
4. DiagnosticsI/O status, drive parameters, PLC diagnostics for maintenance

The same navigation bar on every screen, and never more than about three touches to reach anything.

4. Alarms that help

5. Safe operator input

6. Made for touch and the shop floor

Checklist

  1. Can an operator tell in 2 seconds if the machine is running normally?
  2. Is every number labelled with a unit?
  3. Does every alarm say what to do?
  4. Are all inputs limited and protected?
  5. Is the E-stop a real button on the machine, not on the HMI?

Start with what an HMI is, then try designing a screen with the HMI panel in the PLC Sim Lab Playground.

Try it yourself. Wire sensors, contactors and a PLC, write ladder logic and press RUN in the free PLC Sim Lab Playground. Nothing to install.

Open the Playground →Guided lessons →